Luke Mertlich, Game Director: "In charge of the creative side of production management, and overall the life of the team."
Mark Perekopsky, Lead Programmer: "The Lead Programmer synthesizes logical algorithms to interface with the computer to execute deliberate operations."
Alaina Lumsden, Environmental Artist: " I focus on the construction of world assets. That includes drawing anything from structures, to terrain, or even environmental props."
Mya Davis, Character Artist: "I create the designs, animations, and concepts for each character. I have also worked on the concept weapon art and game title art."
Jordan Tillman-Wright, Sound Designer: "I create the music and the sound effects such as, a weapon hitting a player or the sound that plays when you move through the options menu."
Brayden Faulkner, Level Designer: Designs and implements level segments for the player to traverse